AI Insights · Timothy · April 2022
Top 5 NFT Games on Android in the US: Q1 2022 Performance
Explore the performance trends of the top 5 NFT games on Android in the US during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 NFT games on the Android platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
MIR4 from Wemade Co., Ltd experienced fluctuations in weekly revenue, starting at around $153K and peaking at approximately $209K in the week of February 7. The app's weekly downloads saw a decline from approximately 981 in late December to a low of around 529 in late February, before rebounding to 1378 by the end of March. The active user base showed a gradual decline from 8.7K to about 6.7K, with a notable increase to 8K in the final week of March.
IMVU: Social Chat & Avatar app by IMVU, Inc. had a steady weekly revenue, starting at $113K and showing some fluctuations, peaking at around $103K in late February. Weekly downloads began at 29K, dropped to around 14K in late February, and then stabilized around 16K by the end of March. Active users decreased from 202K in late December to approximately 161K by the end of March.
Upland - Real Estate Simulator by Uplandme, inc saw its weekly revenue peak at about $155K in late January before dropping to around $31K by the end of March. Weekly downloads started at 7.5K, fluctuated throughout the quarter, and fell to approximately 4.2K by the end of March. The active user base varied slightly, starting at 25K, peaking at around 27.7K in mid-February, and settling at about 22.5K by the end of March.
Highrise: Avatar, Chat & Games by Pocket Worlds showed a steady increase in weekly revenue, starting at $44K and peaking at approximately $52K in mid-March. Weekly downloads saw a significant rise from around 6.2K in late December to approximately 17.4K by the end of March. The app's active user base also increased, starting at 51K and reaching about 84K by mid-March, before slightly declining to 80K at the end of March.
House of Blackjack 21 by MASSIVE GAMING PTY LTD maintained a consistent weekly revenue, starting at $29K and peaking at around $34K by the end of March. Weekly downloads remained relatively stable, ranging between 3.4K and 4K throughout the quarter. Active users showed minor fluctuations, starting at 8.9K and ending at approximately 8.5K by the end of March.
For more detailed insights and further data, visit Sensor Tower.